Got a bone to pick?
Want to edit a specific bone without having to recreate the entire armature? IK
Shape bone placement can be edited at Frame 1 immediately after creating the armature using the Subselection tool (A). Simply click-and-drag the head or tail of the bone to a new location. For armatures that are created with symbols, adjust the transformation point using the Free Transform tool (Q). Note: Bones should only be edited at Frame 1 prior to adding new frames and/or poses. Editing bone placement at any other frame other than Frame 1 can lead to unhappy surprises.
written by Richard Galvan
“These tips originally appeared in the March/April 2009 issue of Layers: The How-To Magazine for Everything Adobe.”
Tags: bone, bones, flash cs4, ik, shape bone, transformation
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