Adobe Flash CS4
You’ve got options for reusing an animation in your document with code. You can assign an Instance Name to an [...]
Flash CS4 makes getting your symbols organized in your Library as easy as drag-and-drop. So after you’ve created a new [...]
Flash CS4 also lets you edit the properties of multiple assets in the Library with one dialog. Just select a [...]
Want to edit a specific bone without having to recreate the entire armature? IK
Shape bone placement can be edited at [...]
When using the Bone tool (X) to create a new armature, the transformation point is automatically set at the location [...]
Flash CS4 can filter Library assets! If you work on projects with “ginormous” numbers of assets to manage, then with [...]
Unleash your inner Foley artist. Flash CS4 now comes with a collection of sample sounds from Soundbooth. To access them [...]
Applying motion quickly to selected objects has never been faster. First, select an object- better yet, select a few, they’re [...]
Ever tweaked an animation exactly how you wanted it-only to have it run just a bit short on time? To [...]
Hot text is not just for Property inspectors. (Note: Hot text [a.k.a. scrubby sliders] is any field that contains a [...]